Think Fast Racing
Paint Help version 1.0
By: David Reid
I wrote this page to help you better understand the
process used to paint cars with Paint Shop Pro by JASC.
I am not a great painter but I have managed to stumble on to what I
consider to be a few decent looking cars. When I first started to try and paint a car I
really had a hard time figuring out what steps were involved and could not find any good
info on it. But by asking some questions, and trial and error this is the method I came up
with. It may not be the best way but it works for me. If you have any Questions that are
not covered in this tutorial or just need a little help please contact me at dreid@rubbins-racin.com
The car painted in this tutorial is not my
best work it was done for reference only. To check out some cars that I have painted using
this process check out my nascar3 cars page. Thanks, David Reid, Think Fast Racing.
Section 1.
Logos
First you need the template.pcx from your Nascar3 folder or CD.
There are also some good places on the internet that have well done car templates in all
colors.
1.) Open the template file you want to paint in PSP. (See figure 1.1)

This is a template I found on the internet.
Figure 1.1
2.) Next choose the zoom button on the toolbar to the left (magnifying glass)
.
To zoom in palce the magnifying glass on the car and give it one left click
of the mouse. (See figure1.2)
Your Car should now look like this

Figure 1.2
3.) Next we want to increase the color depth. To do this you need to go
to the menu across the top and find the one that says (Colors). Then go down to
(increase color depth) and choose 16 million (24 bit). (See figure 1.3)

Figure 1.3
4.) Now it's time to prepare the image for our logo. I start with the
hood and the best way to do this is to rotate the care so you can get a better look at the
hood. Go to the menu across the top again and find the one that says
image go down to rotate. A box will popup under rotation check the box beside left and under degrees
choose 90. Then click ok. (See figure 1.4)

Figure 1.4
5.) Now you need a logo or a graphic of some
kind. You can get one from the internet or scan one whatever means you have to get the
image on your computer. Here we copied one from www.toughgun.com.
After you save the image to your hard drive it's now time to get it
on the hood of your car. The first step is to open the new image or logo in PSP. Then using
the selection tool
on the left toolbar you want
to drag it across your image from top left to bottom right . This should make a box of
dotted lines around your image. (See figure 1.5)

Figure 1.5
6.) Now you need to do kind of the same thing on
the hood to designate a place for the logo to be pasted. Using the selection tool
.
Drag it across the hood in the same fashion we did on the logo (from top
left to bottom right) making a square that has the dots running around it.
(see figure 1.6)

Figure 1.6
7.) Now you need to click on the logo once more to bring it back to the
foreground . (you should still have the little dots running around it). Then go to the
menu across the top again and choose edit , then copy. (See figure 1.7)

Figure 1.7
8.) Now we are ready to paste the image on the hood. To do this first
click on the image of the car to bring it to the foreground go to the menu across the top
again and choose edit, then paste, and paste into selection. (See figure 1.8).

Figure 1.8
9.) The car should now look like (figure 1.9)

Don't worry if it looks a little blurry remember we have the car
magnified.
Figure 1.9
10.) Now we need to rotate the car back to the right so we can do some
work on the side. Repeat step 4 except this time when the box comes up set the direction
to right and keep the degrees on 90. (if the whole picture does not rotate go to the menu
across the top and choose layers, then merge , then flatten all.) Your car should now look
like figure 1.10.

Figure 1.10
Repeat this process for every logo or graphic you decide to put on the
car.
Section 2
Numbers
1.) Here is how I get the numbers I want on the
car. Choose the text tool
from the toolbar on the left.
Click on the door of the car
and a text menu will popup (See figure 2.1)

Figure 2.1
2.) Choose your font, style, and size. Here we are using BinnerD for our
font Bold Italic for the style and a size of 36. Type in the number you want to use under
Enter text here. (I used 32). Once everything is how you want it click ok to see how it
looks. The best part of PSP is when you are trying to get your numbers right you can
always click undo if something is not satisfactory once you place it on the car.
Your number should now appear on the door. (See figure 2.2)

Figure 2.2
3.) While the number is still selected (has the marching dots
around it.) You can add some effects to it. You will have to play around with it a
little to get the desired effect. I chose Drop Shadow for this car. (See figure 2.3)

Figure 2.3
Repeat this process for the roof and right side door.
Section 3
Getting the car ready to import into the
Nascar3 game
1.) This process is a little tricky especially if
you are not familiar with it. First we need to load the car colors palette
so we don't
get the corrupted palette error when we import it into the game. To do this go to the
menu across the top and choose colors, load palette. (See figure 3.1)

Figure 3.1
2.) Once you have clicked on load palette a window will popup.
Now you
need to tell it where the palette file is located. This file comes with every copy of
the nascar3 game and is located in the nascr3 folder. The name of the file is car colors.pal.
Click on that file so that
it appears in the box that says filename (See figure 3.2)

Figure 3.2
3.) Now notice that when we loaded the palette the olive green
background, it has turned to a dark gray. The file is not yet a valid pcx file for the game.
If we tried to import it now we would get the corrupted palette error message.
So here is
what we need to do to fix it. Open the file called import.pcx from your Nascar3 folder.
Go
to the menu at the top and choose file, open, look in C:/papyrus/nascar3/import.pcx. then click ok.
(See figure 3.3)

Figure 3.3
5.) The next step is to copy the paintable area of the car and paste it
onto the import.pcx. To do this go to the menu at the top and choose selection then load
from disk (See figure 3.4)

Figure 3.4
6.) Now choose car mask.sel from your nascar3 folder and click ok.
Now
you should see the (marching dots ) around the paintable area of the car. (See figure 3.5)

Figure 3.5
7.) Now we need to copy and paste this onto our import.pcx file.
Go to
the menu at the top choose edit then copy. Click back on the import.pcx file to bring it
to the foreground once again. (See figure 3.6)

Figure 3.6
8.) Now we need to use the zoom tool
from the menu on the left.
Click on the import.pcx file with the zoom tool
one time to enlarge it . Go back to the menu across the top and choose edit , paste, then
paste as new selection. (See figure 3.7)

Figure 3.7
When you paste the car on the import.pcx take your time to make sure
everything lines up correctly.
9.) The last thing we need to do is rename and save the import.pcx file.
I named this one Xtough.pcx. You must place the X in front of whatever you decide to name
your car, for instance tough.pcx must be Xtough.pcx this is for importing purposes.
Save
the Xtough.pcx to your nascar3 folder. At this point we are done with PSP.
Section 4
Import Baby!
1.) Start your Nascar3 game. Go to driver info, click on new driver in
the lower left hand corner. A box will come up, type in the name of the file we saved in
section 3, .. Tough except this time we need to leave off the X. Specify whether you
chassis 1, 2, or 3. Then click ok (See figure 4.1)

Figure 4.1
2.) Now you will see the driver info screen with the number 83 car from
Papyrus. Click on Paint Shop at the bottom of the screen, when it comes up you should see
a screen with the car ready to paint. Click on import at the bottom, A box will popup
asking if you want to import car and pit colors too? Click yes. (See figure 4.2)

Figure 4.2
You Should now have your car imported so you can add the finishing
touches. (See figure 4.3)

Figure 4.3
I hope this has helped If you have any questions or comments please feel
free to mail me or post a question on our
message board. Please do not repost any or all of this tutorial without
permission from David Reid.
Check out our Cars Pages.
