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It is currently Thu Sep 09, 2010 5:53 am
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Zippy
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Post subject: USE Official G Thread and Patch! Posted: Fri Nov 07, 2008 11:50 pm |
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Joined: Sun Mar 12, 2006 1:39 pm Posts: 1386
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steve_moore
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Post subject: Re: 1128F Released - incl Toledo track Posted: Sat Nov 08, 2008 6:27 am |
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| Car Owner |
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Joined: Wed Nov 24, 2004 11:58 am Posts: 3234 Location: Jefferson City,Mo.
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Do you think we will ever get ONE patch to get the game that came on the DVD up to snuff in one go? I've lost track of what i patched last. I know it's been 2-3 months since I did, but I am lost as to what the hell is going on.
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KartRacer2008
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Post subject: Re: 1128F Released - incl Toledo track Posted: Sat Nov 08, 2008 7:48 am |
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Joined: Mon Jul 07, 2008 1:43 am Posts: 144
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Zippy wrote: - Including Toledo- Notes: Night racing (lights) not finished; Scoreboard not active; Dx7 & Dx8 modes not yet supported; There are a few holes in Turn 4 which need to be corrected; Need to make barrels and few other objects immovable, become distractive; remove weird music lol ....
Okay, dude. First off, I TOTALLY understand that you REALLY wanted to get this out when you guys said you would. But are you SERIOUS? Lights are simple. the Scoreboard is pretty simple as well. Did the trackmaker get sick today? To make the barrels and a few other objects immovable is a simple line that changes from TRUE to FALSE. I know people really BLEEP at you guys for not keeping your dates. Your in a really bad position on this. You want to get it out on time, to shut them up, but you just failed. A half-done project? Serious? Even my beloved iRacing pushed back a part of their development to COMPLETE it.. I can hear the people now, "You said that they should stick to their dates and release stuff and get it out and stop pushing back dates blah blah blah." By that I meant they should work harder to get their content out at a faster rate. Not give up and release a half assed project so everyone has to RE download a new patch come the weekend. There will be mismatches galore! WOO!
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Zippy
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Post subject: Re: 1128F Released - incl Toledo track Posted: Sat Nov 08, 2008 8:19 am |
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Joined: Sun Mar 12, 2006 1:39 pm Posts: 1386
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Kart, without putting the word beta to it, we are using some of the information folks have given to finalize the track. I also clearly stated there would be a update to this patch Sunday correcting whatever was needed. So, it's an optional patch for those who do not mind checking it out, and can be permanently downloaded tomorrow if they do not want to give feedback.
Steve, Pragmatic Solutions will handle this soon. We have moved into advanced testing of the system and should be OK in the near future ...
BTW - How ya been man?
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Nextelracer
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Post subject: Re: 1128F Pre-Released - incl Toledo track Posted: Sat Nov 08, 2008 11:22 am |
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Joined: Sun Sep 03, 2006 3:13 am Posts: 2766 Location: Yorktown, VA
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I want to know where the heck those Speedway bodies are, they seem to have just died...
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Chris Owens
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Post subject: Re: 1128F Pre-Released - incl Toledo track Posted: Sat Nov 08, 2008 11:34 am |
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Joined: Sun Apr 13, 2008 8:41 am Posts: 3190
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Nextelracer wrote: I want to know where the heck those Speedway bodies are, they seem to have just died... Till being worked on from what they said on RSC.
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A Warr3n 99
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Post subject: Re: 1128F Pre-Released - incl Toledo track Posted: Sat Nov 08, 2008 12:21 pm |
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| Rookie Driver |
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Joined: Fri Oct 13, 2006 11:21 pm Posts: 841 Location: Mooresville NC
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i get 3 errors when trying to load the track..something about camera globe..then the game just closes out after i click enter
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P_Fogel
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Post subject: Re: 1128F Released - incl Toledo track Posted: Sat Nov 08, 2008 12:32 pm |
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Joined: Tue Aug 02, 2005 2:12 pm Posts: 3014
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KartRacer2008 wrote: Zippy wrote: - Including Toledo- Notes: Night racing (lights) not finished; Scoreboard not active; Dx7 & Dx8 modes not yet supported; There are a few holes in Turn 4 which need to be corrected; Need to make barrels and few other objects immovable, become distractive; remove weird music lol ....
Okay, dude. First off, I TOTALLY understand that you REALLY wanted to get this out when you guys said you would. But are you SERIOUS? Lights are simple. the Scoreboard is pretty simple as well. Did the trackmaker get sick today? To make the barrels and a few other objects immovable is a simple line that changes from TRUE to FALSE. I know people really <img src="http://www.rubbins-racin.com/forum/images/smiles/censored.gif"> at you guys for not keeping your dates. Your in a really bad position on this. You want to get it out on time, to shut them up, but you just failed. A half-done project? Serious? Even my beloved iRacing pushed back a part of their development to COMPLETE it.. I can hear the people now, "You said that they should stick to their dates and release stuff and get it out and stop pushing back dates blah blah blah." By that I meant they should work harder to get their content out at a faster rate. Not give up and release a half assed project so everyone has to RE download a new patch come the weekend. There will be mismatches galore! WOO! Instead of bashing the guys, why not step up and help them out? Since you seem to know everything about making tracks I am sure they would love you to help.
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OutlawStang
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Post subject: Re: 1128F Pre-Released - incl Toledo track Posted: Sat Nov 08, 2008 1:17 pm |
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Joined: Sat Nov 08, 2008 12:59 pm Posts: 2
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I AM GETTING THIS TO A Warr3n 99 wrote: i get 3 errors when trying to load the track..something about camera globe..then the game just closes out after i click enter
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Zippy
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Post subject: Re: 1128F Pre-Released - incl Toledo track Posted: Sat Nov 08, 2008 1:40 pm |
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Joined: Sun Mar 12, 2006 1:39 pm Posts: 1386
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If you are using older vid cards, or drivers, then you may have issues until the build is finalized. These things may be related to DX7/8 compatibility.
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Smokey420
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Post subject: Re: 1128F Pre-Released - incl Toledo track Posted: Sat Nov 08, 2008 2:07 pm |
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Joined: Fri Oct 10, 2008 4:53 am Posts: 9666 Location: West Virginia
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You can only use DX 9 right now. From what I understand there were some textures missing, so DX 7, and 8 will not load up.
As for the speedway bodies, If I remember correctly, I think I was told TSF is waiting on a code change from ISI.
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A Warr3n 99
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Post subject: Re: 1128F Pre-Released - incl Toledo track Posted: Sat Nov 08, 2008 2:42 pm |
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| Rookie Driver |
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Joined: Fri Oct 13, 2006 11:21 pm Posts: 841 Location: Mooresville NC
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Zippy wrote: If you are using older vid cards, or drivers, then you may have issues until the build is finalized. These things may be related to DX7/8 compatibility. so will this be fixed for the final release?
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Smokey420
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Post subject: Re: 1128F Pre-Released - incl Toledo track Posted: Sat Nov 08, 2008 2:47 pm |
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Joined: Fri Oct 10, 2008 4:53 am Posts: 9666 Location: West Virginia
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A Warr3n 99 wrote: Zippy wrote: If you are using older vid cards, or drivers, then you may have issues until the build is finalized. These things may be related to DX7/8 compatibility. so will this be fixed for the final release? I think they have fixed it, and it will be released in the final update either tonight, or most likely tomorrow. I'm just reporting the info I've gotten from RSC.
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A Warr3n 99
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Post subject: Re: 1128F Pre-Released - incl Toledo track Posted: Sat Nov 08, 2008 2:53 pm |
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Joined: Fri Oct 13, 2006 11:21 pm Posts: 841 Location: Mooresville NC
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ok i guess just have to wait till then.
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Smokey420
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Post subject: Re: 1128F Pre-Released - incl Toledo track Posted: Sat Nov 08, 2008 2:54 pm |
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Joined: Fri Oct 10, 2008 4:53 am Posts: 9666 Location: West Virginia
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A Warr3n 99 wrote: ok i guess just have to wait till then. Can you not run under DX9? If you can, it will work.
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RJ Anderson
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Post subject: Re: 1128F Pre-Released - incl Toledo track Posted: Sat Nov 08, 2008 2:59 pm |
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Joined: Thu Mar 09, 2006 12:33 am Posts: 691 Location: 45°31'05.23"N 122°54'34.16"W
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Thanks for all your hard work Zip & crew....keep it up. 
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A Warr3n 99
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Post subject: Re: 1128F Pre-Released - incl Toledo track Posted: Sat Nov 08, 2008 3:02 pm |
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Joined: Fri Oct 13, 2006 11:21 pm Posts: 841 Location: Mooresville NC
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Smokey420 wrote: A Warr3n 99 wrote: ok i guess just have to wait till then. Can you not run under DX9? If you can, it will work. just tried it no luck.
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EvansRacing#4
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Post subject: Re: 1128F Pre-Released - incl Toledo track Posted: Sat Nov 08, 2008 3:12 pm |
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Joined: Thu Apr 24, 2008 9:44 am Posts: 792 Location: Biloxi, MS
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Are there plans for those who have low FPS to be able to hide the grandstands and trackside objects at this track on low graphic settings in the next update?
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ProcupPosse
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Post subject: Re: 1128F Pre-Released - incl Toledo track Posted: Sat Nov 08, 2008 3:39 pm |
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Joined: Sat Nov 08, 2008 3:37 pm Posts: 1
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Just curious if there are plans to be able to race a season offline?
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OutlawStang
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Post subject: Re: 1128F Pre-Released - incl Toledo track Posted: Sat Nov 08, 2008 3:46 pm |
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Joined: Sat Nov 08, 2008 12:59 pm Posts: 2
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CashMan
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Post subject: Re: 1128F Pre-Released - incl Toledo track Posted: Sat Nov 08, 2008 4:02 pm |
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Joined: Sun Feb 02, 2003 12:15 pm Posts: 3434 Location: Wisconsin
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ProcupPosse wrote: Just curious if there are plans to be able to race a season offline? Over at RSC they said once all tracks are released that is in a full arca schedule, they will put that feature into the game.
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KartRacer2008
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Post subject: Re: 1128F Released - incl Toledo track Posted: Sun Nov 09, 2008 4:15 am |
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Joined: Mon Jul 07, 2008 1:43 am Posts: 144
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P_Fogel wrote: KartRacer2008 wrote: Zippy wrote: - Including Toledo- Notes: Night racing (lights) not finished; Scoreboard not active; Dx7 & Dx8 modes not yet supported; There are a few holes in Turn 4 which need to be corrected; Need to make barrels and few other objects immovable, become distractive; remove weird music lol ....
Okay, dude. First off, I TOTALLY understand that you REALLY wanted to get this out when you guys said you would. But are you SERIOUS? Lights are simple. the Scoreboard is pretty simple as well. Did the trackmaker get sick today? To make the barrels and a few other objects immovable is a simple line that changes from TRUE to FALSE. I know people really <img src="http://www.rubbins-racin.com/forum/images/smiles/censored.gif"> at you guys for not keeping your dates. Your in a really bad position on this. You want to get it out on time, to shut them up, but you just failed. A half-done project? Serious? Even my beloved iRacing pushed back a part of their development to COMPLETE it.. I can hear the people now, "You said that they should stick to their dates and release stuff and get it out and stop pushing back dates blah blah blah." By that I meant they should work harder to get their content out at a faster rate. Not give up and release a half assed project so everyone has to RE download a new patch come the weekend. There will be mismatches galore! WOO! Instead of bashing the guys, why not step up and help them out? Since you seem to know everything about making tracks I am sure they would love you to help. So you're saying the guys they hired to do this are not good enough?
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Ryan Spaulding
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Post subject: Re: 1128F Released - incl Toledo track Posted: Sun Nov 09, 2008 10:46 am |
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Joined: Sat Jan 17, 2004 5:15 pm Posts: 12268 Location: Mystic, CT
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KartRacer2008 wrote: P_Fogel wrote: KartRacer2008 wrote: Okay, dude.
First off, I TOTALLY understand that you REALLY wanted to get this out when you guys said you would. But are you SERIOUS? Lights are simple. the Scoreboard is pretty simple as well. Did the trackmaker get sick today? To make the barrels and a few other objects immovable is a simple line that changes from TRUE to FALSE.
I know people really <img src="http://www.rubbins-racin.com/forum/images/smiles/censored.gif"> at you guys for not keeping your dates. Your in a really bad position on this. You want to get it out on time, to shut them up, but you just failed. A half-done project? Serious? Even my beloved iRacing pushed back a part of their development to COMPLETE it..
I can hear the people now, "You said that they should stick to their dates and release stuff and get it out and stop pushing back dates blah blah blah." By that I meant they should work harder to get their content out at a faster rate. Not give up and release a half assed project so everyone has to RE download a new patch come the weekend. There will be mismatches galore! WOO! Instead of bashing the guys, why not step up and help them out? Since you seem to know everything about making tracks I am sure they would love you to help. So you're saying the guys they hired to do this are not good enough? No, he is saying that if you know so much about making their tracks, instead of being a negative nancy, offer to help them. I am certain that another track builder would help these guys release tracks on a faster timetable.
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Ballz2thaWall
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Post subject: Re: 1128F Released - incl Toledo track Posted: Sun Nov 09, 2008 10:50 am |
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Joined: Sun May 06, 2007 2:55 pm Posts: 867
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KartRacer2008 wrote: So you're saying the guys they hired to do this are not good enough? do you seriously see anywhere he said the guys at TSF aren't good enough ? If your anti-ASR, stay the  off this part of the forum, uninstall ARCA and go play IRacing. If you DO play ARCA, then stop giving the guys who made it such a hard time. If you know so much and can do better, try to create your own game, see how far you get by yourself.
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P_Fogel
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Post subject: Re: 1128F Released - incl Toledo track Posted: Sun Nov 09, 2008 10:58 am |
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Joined: Tue Aug 02, 2005 2:12 pm Posts: 3014
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KartRacer2008 wrote: So you're saying the guys they hired to do this are not good enough? No they are better than anyone out there at building tracks from scratch. Much better than anything you have done. Plus seriously, you are whining about lights and a scoreboard? Toledo doesn't even have a night race, that would be like 2k3 including a night version of Martinsville. Was that track incomplete because it didn't include a night version? I take it you have probably not even run on the track yet. I was talking to Parker Kligerman who has actually run a ARCA car at the track and he said it was spot on. The physics were perfect to him since he went out and hit a 15.980 his first 5 laps on the track. All he said needed fixed was making the rumble stripes have a effect when you run over them and reduce the tire squeal that they added in the last patch.
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